Gamification for behavioral change towards energy consumption
A game connected to sensors in office buildings with
real-time data, collective goals and rewards.
// OUTCOMES & KEY RESULTS
The solution is built on gaming mechanism (goal, bonuses, etc.) with the help of connected sensors to incentivize progress and collective improvement. It was well-received by SUEZ' employees (81% of survey respondends said this experiment was useful for reducing the building’s energy and water consumption)
The experimentation took place in Paris, in various private office buildings and public buildings and facilities of the 8th and 11th districts.
// PARTNERS INVOLVED
Partners provided the following data sets: movement detection, humidity levels, temperature level, light levels, noise levels. The selected startup – eGreen – provides tools to helps individuals reduce their energy bill.
// PAIN POINT & OPPORTUNITY
According to our UX investigations the involvement of managers and the users of collective facilities to decrease their energy consumption remain minimal. Office spaces and collective buildings could benefit from a collective empowerment approach to reduce their carbon footprint, and energy bill.
The solutions found here could possibly be replicated in other contexts and in other cities with the aim of reducing energy consumption from collective buildings.